Four-Oh-Four ยท History Escape Source: https://github.com/michaelfrancoodev/four-oh-four/tree/2100a321e77714f2825b490faa0c9d9baf813d82 Author: Michael Franco (2026) License: MIT; full notice in LICENSE.txt. Observed GitHub stars: 0; last pushed October 24, 2026. Selected below the popularity preference for a distinctive static browser-native puzzle absent from the live catalog. SkillSafe edition changes: - Native editable hash console for embedded browsers - Guarded in-game history Rewind - Keyboard editing focus isolation - Accessible live room/results status - Canvas layout reserves space for console - Locally bundled assets; no runtime dependencies or network requests required Upstream game engine, generated geometry, collision/plates, browser-history echo, key reveal/redaction, score and local progress retained. No remote assets, services, accounts, downloads or popups are needed. The upstream Vite/TypeScript tools are build-time only. Play: arrows/A/D to move; edit x= or key= in the URL hash and Apply. Rewind is browser Back, leaving an echo at the remembered location. A fresh run generates new layouts. R replay / Escape menu after finish; buttons also available. Reload regenerates current room instead of restoring stale geometry.